The train pulls into the station in Coltoise and we disembark, needing to switch trains in order to travel to Wustus. Having… lost my armour in the fight with the beholder, I needed to procure a new set. Given that Coltoise is a mining town, I take advantage of our layover to buy the necessary mithril. This time, I’ll go for a full set of plate armour. I’m not risking my life a second time if I have any choice in the matter.
As we return to the platform, we pass a departure sign for Wustus. I hear Tittlin mumble something under his breath about “Wustusians”. I try to correct him, informing him that the appropriate demonym is “Wustan”, but he shakes his head, saying it’s “all about the Wustussy”. Not understanding what he’s going on about, I reply with a noncommittal “I see”. Thankfully, the train arrives, saving me from having to see where that conversation would go. There’s no longer enough traffic for a full passenger train, but this one looks like there are even fewer passenger cars than when I left. At least the carriages are nicer than the previous train.
After stopovers in Torlare and Courrault where the train drops off most of the freight, we arrive in Ishtarim. I make sure to dust myself off and clean up a bit before I get off the train to make sure I’m presentable.
- Feels good to be back somewhere clean
- Warning Tittlin of getting kicked out for sleeping on roofs
Given that we’re in town for breakfast, I recommend we visit the Sweet Angel, a restaurant that I would frequent for breakfast. After a brief introduction of Spesof and Tittlin to the Maître d’ in which I once again wonder about the company I keep, we sit down and look at the menu. Nothing new on it catches my eye, so I order my usual.
Order breakfast, chat Drinks T - Mamosa (described) S - Coffee M - Usual (black coffee with one sugar) Food T - Fried duck on waffle with pomegranate sauce and whipped cream S - Harpy omlette (beautifly presented, looks like big eggs). Says it’s calling to him and delicious. M - Griddle stack
Marcus walks in, stops by the table to talk -Warns about the archduke catching wind and catching us for a private meeting -Recommends checking out portal as it will help with teleport hub plans -Passes a pass -Decide to check it out on way out -Talk about competition for Archduke -Offer to return favor -Asks for a good word with Prince Nick -Mentions future letter about party with us, Nick, larger guest list -Mostly excuse to talk to Nick Tittlin asks if Wyrmwoods could be invited (steps on slang with “slay”) Tittlin claims to have Aphrodite’s blessing Finish meal Stop by bank (withdraw for supplies) buy onyxes and knucklebones Give Spesof & Tittlin brief tour Talk to Dean Tittlin spills beans on Momen’s death Momen introduces CCMB Tells back for spellbook [8:43 PM]Pangolin (Kris): Ingvór Thovir Talks about how prof is taking over but needs more confidence Momen torn over copying spellbook vs taking Threat of archduke is looming Decide to keep spare in Spesof’s bag of holding Drop by Thovir to catch up and try to encourage him Spesof turns out better at it, recommending journalling to get it out Momen leaves CCMB address for letters and a note of encouragment Head over to magic gate, walking on far side of crowd to avoid guards at cafe Give pass to guard Elbow Tittlin to ramble and distract Move to gate Find control panel Examine, try and memorize Spesof starts playing uke Tit takes distraction to pass ink pen and parchement Quickly jot down appearance of control panel and notes Move onto gate Runes inscribed on arch, strangely not dwarven Appear, gnomish? Mix of gnomish and magic runes, likely there to disguise them jot down runes and their locations Head back over to party as titlin finishes off with Spesof wearing tit’s pants Child claps from next caravan Tittlin pulls PP from child’s ear and give it to him Exasperated attendent asks where we’re going Elkenalden, see court wizard provide Ciderite for circlet of blasting upgrade Tittlin asks if could boost his gear shows bag of holding Spesof asks if we can stay Say yes, but I need to get bluesmith comissioned first Buy plate, head over to Larhammer Commission upgrade Start scribing spells Spend next day scribing Pick up armour 6 Hours Scribe Move Earth (6)
16 hours Scribe danse (5), Enervation (5), Fabricate (4), Augury (2)