- Party travelled to Suurra, the town outside the Teleportation Dungeon
- Tittlin got a quote for a grave - just in case
- Met a Retriever, who sketched identifying marks on adventurers
- gave some tips for the dungeon
- Red teleporters are random - if someone steps on one, don’t follow
- Purple teleporters are one-way or two-way - always go to the same spot
- The path deeper is all two-way teleporters
- The townspeople seemed tired and listless - a result of the “Curse of the Dungeon”
- Only the grave keeper and the Retriever were unaffected
- 5-0-13 figured out that the breastplate on Ealdwig’s statue was enchanted - and that the Retriever had sketched down the runes
- Dove into the dungeon
- Spesof got teleported
- Blew his signal whistle
- Tittlin drank his potion of Cloud giant strength and is attempting to break down the wall